As the air turns crisp and leaves blanket the ground in golden hues, there’s no better time to gather around the table for a game that feels perfectly in season. Harvest or Conquest, designed by Robert Mason of Golden Harvest Games, captures the essence of autumn—plentiful harvests, bustling preparation, and the lengthening shadows of rivalry. This is a game where cozy resource gathering meets the sharp edge of medieval ambition. The result is a wonderfully thematic strategy experience that’s just right for fall game nights.
Gameplay Rundown
In Harvest or Conquest, players step into the boots of rival leaders following the death of the King. The throne is unclaimed, and the land’s bounty is up for grabs. Each player commands a leader and their units, collecting resources to fuel their ambitions.
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Victory Conditions: The first to amass eight gold wins, or after ten turns, the wealthiest leader takes the crown. Ties break through resources and advanced units, ensuring harvesting always matters.
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Turn Phases: Every round flows through initiative (with dice plus gold), card-driven unit activation, resource conversion, mustering, and event cards. Units can move, battle, or use special abilities, while leaders add extra drama with survival rolls.
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Economy vs. Conquest: Do you sell harvested goods for gold, trade with rivals, or promote units into stronger fighters? Do you safeguard your castle or risk it all on naval raids and pirate skirmishes? The choice is yours.
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Variants: With rules for three-player scarcity or the unique five-player pirate role, the game offers fresh setups and dynamics.
Strategic Layers and Audience
The core tension of Harvest or Conquest is balancing harvesting and conquest. Do you quietly build your economy, promoting units into formidable forces, or do you strike early, raiding castles and risking combat luck? Initiative order adds intrigue—sometimes you want more gold, other times fewer units, since overcommitting too early can lock you out of critical plays later.
One mechanic that especially stood out in our sessions was “Tip the Balance”. Each time a player supports a successful attack against a third player, they collect two resources of their choice. This rule brilliantly encourages temporary alliances, negotiation, and opportunism—mirroring the shifting loyalties of medieval courts. It added a layer of intrigue and kept everyone engaged, even when it wasn’t their turn to attack.
The game has broad appeal:
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Fans of Euro-style mechanics will enjoy trading, resource conversion, and promotion strategies.
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Players who lean toward Ameritrash conflict will relish tense combat rolls, pirate raids, and dramatic leader duels.
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Groups that enjoy emergent storytelling will appreciate how terrain, achievements, and asymmetric roles shape unique narratives every session.
It’s a strong fit for midweight strategy groups who don’t mind a little dice-driven uncertainty mixed into their game nights as those nights grow longer.


Strengths & Weaknesses
Strengths:
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Rich Asymmetry: Leaders and achievements keep games varied and replayable.
- Cozy Aesthetic: The gamebox, board, and cards are drenched in warm, rustic tones and inviting artwork that makes it a joy to set up on the table. The full-size map is both functional and impressive, turning your table into a richly illustrated battlefield and harvest field.
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Tactical Depth: The interplay of terrain, combat modifiers, and initiative ensures no decision feels trivial.
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Emergent Narrative: Naval battles, leader assassinations, and castle occupations create memorable, story-like moments.
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Hybrid Appeal: Successfully blends resource-management strategy with high-stakes combat.
Weaknesses:
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Rule Complexity: Multiple phases and exceptions (e.g., leader survival, ship combat) may intimidate casual gamers.
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Luck-Driven Combat: Even with modifiers, dice rolls can undo careful planning, which may frustrate some players.
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Longer Playtime: With full five-player sessions, turns can stretch, especially as units and items multiply.
Final Thoughts
With its autumnal mood, cozy visuals, and thematic gameplay loop of harvesting and fighting, Harvest or Conquest is an ideal game for fall. It’s the kind of title you’ll want to pull out on a cool evening, with cider in hand and candles flickering nearby, as players squabble over gold and grain.
Robert Mason and Golden Harvest Games have crafted not only a clever strategy system but also an atmospheric experience that feels right at home in the season of abundance. Whether you’re piling up resources like firewood before winter or waging daring battles across castles and seas, Harvest or Conquest delivers both warmth and rivalry in equal measure.
For groups seeking a cozy-yet-competitive fall feature, this game is a harvest worth gathering.


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Comments
As a big fan of “down with the King” and other great games, I see some similarities here that I find pretty exciting. Thanks for recommending this game!